Start from visible objectives
The current public information does not provide a complete house list or shortest-path map. Use what you can see in your server and record only repeatable observations.
A task-based directory naming each player problem, its current information readiness, and the exact child route that answers it.
These pages use confirmed details where available and state when a map, value, binding, or patch detail is unknown.
Learn the confirmed keyboard controls, identify visible objectives, and keep early observations separate from unknown systems.
MovementUse LeftShift for Sprint and LeftCTRL for Shift Lock; see how Q and E are labelled and why other platforms remain unknown.
DeliveriesCreate a short route from stops you personally observe, then revise it after each run.
ChecklistSave player-entered stop labels locally and track the next unfinished delivery.
Town squareReview the confirmed shop purpose without guessed upgrade names, costs, or effects.
Current titleSee the dated title marker, listed codes, and unavailable patch details.
ReferenceCheck the sourced game identity, movement, delivery, shop, code, and update facts in one place.
The current public information does not provide a complete house list or shortest-path map. Use what you can see in your server and record only repeatable observations.
The official page is the first place to compare title, description, creator, controls, and code strings after an update.