The whole game in one paragraph
The game's earlier public description — preserved on its Medal game page — sets the job in three sentences: “Deliver the mail. Stay alive. Don't get HUSSED.” You work house to house through a creepy valley, escaping the figures that hunt mail carriers in fast-paced chases, solo or with friends. Survive the route, and Huss Coins from runs, quests, races and codes fund Huss Shop upgrades that make the next route faster and safer. That loop — deliver, escape, upgrade, repeat — is what every guide on this site plugs into.
Short on time? The one-paragraph version of good play: redeem UPDNINE and BRANDNEWDELAY from the description codes, learn Sprint and Shift Lock before your first route, keep your first delivery list short enough to finish, buy movement before cosmetics at the Huss Shop, and treat every chase as information about where not to run.