“Deliver the mail. Stay alive. Don't get HUSSED.”
That tagline is from the game's earlier, longer public description, preserved on its Medal game page. It defines the whole balancing act: every stop is progress, every street is risk, and getting caught ends the run outright. The description lists the rest of the job's features — fast-paced chase sequences, a creepy atmosphere with jump scares, and the option to play solo or with friends.
The current official description keeps the frame and the anchor points: Folk Valley as the setting, the Huss Shop in Huss Town Square, and the two movement keys every route depends on. What it does not include is the thing route-planners want most — the house list. No tracker, wiki, or mirror publishes one. Every honest route therefore starts as field notes from your own server.